Thank you :)
I've never seen an error like this before. Sorry, the only help I can offer is say this is on your end. Googling the Exception Code may help.
Tue Apr 26 02:19:12 2022
Windows-7-6.1.7601-SP1
Ren'Py 7.4.11.2266
Bootstrap to the start of init.init took 2.26s
Early init took 0.02s
Loader init took 2.69s
Loading error handling took 2.68s
Loading script took 107.08s
Loading save slot metadata. took 3.88s
Loading persistent took 0.14s
Importing _renpysteam: ImportError('No module named _renpysteam',)
- Init at renpy/common/00updater.rpy:23 took 0.77304 s.
Set script version to: (7, 4, 11)
- Init at scripts/gui.rpyc:65 took 1.39108 s.
- Init at renpy/common/00audio.rpy:47 took 0.51603 s.
- Init at renpy/common/00images.rpy:52 took 13.38977 s.
- Init at tl/spanish/script.rpyc:94620 took 0.44103 s.
- Init at scripts/animations_and_flags.rpyc:24786 took 1.67510 s.
- Init at renpy/common/00director.rpy:1355 took 1.42508 s.
- Init at renpy/common/00library.rpy:387 took 0.47403 s.
Running init code took 23.58s
Loading analysis data took 7.54s
Analyze and compile ATL took 22.74s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 8.14s
DPI scale factor: 1.000000
nvdrs: Loaded, about to disable thread optimizations.
nvdrs: "Couldn't load nvlib." (can be ignored)
Creating interface object took 0.03s
Cleaning stores took 0.00s
Init translation took 14.76s
Build styles took 0.26s
Load screen analysis took 4.41s
Analyze screens took 0.08s
Save screen analysis took 0.00s
Prepare screens took 4.09s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.02s
Performance test:
Interface start took 10.72s
Initializing gl2 renderer:
primary display bounds: (0, 0, 1280, 800)
swap interval: 1 frames
Windowed mode.
UGUU couldn't find glClearBufferfi: GL 3.x is not supported
UGUU couldn't find glClearBufferfv: GL 3.x is not supported
UGUU couldn't find glClearBufferiv: GL 3.x is not supported
UGUU couldn't find glClearBufferuiv: GL 3.x is not supported
UGUU couldn't find glFlushMappedBufferRange: GL 3.x is not supported
UGUU couldn't find glFramebufferTextureLayer: GL 3.x is not supported
UGUU couldn't find glGetStringi: GL 3.x is not supported
UGUU couldn't find glGetUniformuiv: GL 3.x is not supported
UGUU couldn't find glGetVertexAttribIiv: GL 3.x is not supported
UGUU couldn't find glGetVertexAttribIuiv: GL 3.x is not supported
UGUU couldn't find glMapBufferRange: GL 3.x is not supported
UGUU couldn't find glUniform1ui: GL 3.x is not supported
UGUU couldn't find glUniform1uiv: GL 3.x is not supported
UGUU couldn't find glUniform2ui: GL 3.x is not supported
UGUU couldn't find glUniform2uiv: GL 3.x is not supported
UGUU couldn't find glUniform3ui: GL 3.x is not supported
UGUU couldn't find glUniform3uiv: GL 3.x is not supported
UGUU couldn't find glUniform4ui: GL 3.x is not supported
UGUU couldn't find glUniform4uiv: GL 3.x is not supported
UGUU couldn't find glVertexAttribI4i: GL 3.x is not supported
UGUU couldn't find glVertexAttribI4iv: GL 3.x is not supported
UGUU couldn't find glVertexAttribI4ui: GL 3.x is not supported
UGUU couldn't find glVertexAttribI4uiv: GL 3.x is not supported
UGUU couldn't find glVertexAttribIPointer: GL 3.x is not supported
Vendor: 'Intel'
Renderer: 'Mobile Intel(R) 4 Series Express Chipset Family'
Version: '2.1.0 - Build 8.15.10.2869'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(1028, 578) drawable=(1028, 578)
Maximum texture size: 2048x2048
80, 800) drawable=(1280, 800)
Maximum texture size: 2048x2048
Screen sizes: virtual=(1920, 1080) physical=(1028, 576) drawable=(1028, 576)
that is the log i dont know how to fix it
Your error is almost the same as mine was. The issue is the faulting module ig4icd64.dll, which is the opengl driver for the Intel graphics processor. What I did was remove the old driver (mine was dated 2010) in programs and features then download and install the newest drivers for your video card. Worked for me.