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Thank you :)

I've never seen an error like this before. Sorry, the only help I can offer is say this is on your end. Googling the Exception Code may help.

Tue Apr 26 02:19:12 2022

Windows-7-6.1.7601-SP1

Ren'Py 7.4.11.2266

Bootstrap to the start of init.init took 2.26s

Early init took 0.02s

Loader init took 2.69s

Loading error handling took 2.68s

Loading script took 107.08s

Loading save slot metadata. took 3.88s

Loading persistent took 0.14s

Importing _renpysteam: ImportError('No module named _renpysteam',)

 - Init at renpy/common/00updater.rpy:23 took 0.77304 s.

Set script version to: (7, 4, 11)

 - Init at scripts/gui.rpyc:65 took 1.39108 s.

 - Init at renpy/common/00audio.rpy:47 took 0.51603 s.

 - Init at renpy/common/00images.rpy:52 took 13.38977 s.

 - Init at tl/spanish/script.rpyc:94620 took 0.44103 s.

 - Init at scripts/animations_and_flags.rpyc:24786 took 1.67510 s.

 - Init at renpy/common/00director.rpy:1355 took 1.42508 s.

 - Init at renpy/common/00library.rpy:387 took 0.47403 s.

Running init code took 23.58s

Loading analysis data took 7.54s

Analyze and compile ATL took 22.74s

Index archives took 0.00s

Dump and make backups. took 0.00s

Cleaning cache took 0.00s

Making clean stores took 0.00s

Initial gc. took 8.14s

DPI scale factor: 1.000000

nvdrs: Loaded, about to disable thread optimizations.

nvdrs: "Couldn't load nvlib." (can be ignored)

Creating interface object took 0.03s

Cleaning stores took 0.00s

Init translation took 14.76s

Build styles took 0.26s

Load screen analysis took 4.41s

Analyze screens took 0.08s

Save screen analysis took 0.00s

Prepare screens took 4.09s

Save pyanalysis. took 0.00s

Save bytecode. took 0.00s

Running _start took 0.02s

Performance test:

Interface start took 10.72s

Initializing gl2 renderer:

primary display bounds: (0, 0, 1280, 800)

swap interval: 1 frames

Windowed mode.

UGUU couldn't find glClearBufferfi: GL 3.x is not supported

UGUU couldn't find glClearBufferfv: GL 3.x is not supported

UGUU couldn't find glClearBufferiv: GL 3.x is not supported

UGUU couldn't find glClearBufferuiv: GL 3.x is not supported

UGUU couldn't find glFlushMappedBufferRange: GL 3.x is not supported

UGUU couldn't find glFramebufferTextureLayer: GL 3.x is not supported

UGUU couldn't find glGetStringi: GL 3.x is not supported

UGUU couldn't find glGetUniformuiv: GL 3.x is not supported

UGUU couldn't find glGetVertexAttribIiv: GL 3.x is not supported

UGUU couldn't find glGetVertexAttribIuiv: GL 3.x is not supported

UGUU couldn't find glMapBufferRange: GL 3.x is not supported

UGUU couldn't find glUniform1ui: GL 3.x is not supported

UGUU couldn't find glUniform1uiv: GL 3.x is not supported

UGUU couldn't find glUniform2ui: GL 3.x is not supported

UGUU couldn't find glUniform2uiv: GL 3.x is not supported

UGUU couldn't find glUniform3ui: GL 3.x is not supported

UGUU couldn't find glUniform3uiv: GL 3.x is not supported

UGUU couldn't find glUniform4ui: GL 3.x is not supported

UGUU couldn't find glUniform4uiv: GL 3.x is not supported

UGUU couldn't find glVertexAttribI4i: GL 3.x is not supported

UGUU couldn't find glVertexAttribI4iv: GL 3.x is not supported

UGUU couldn't find glVertexAttribI4ui: GL 3.x is not supported

UGUU couldn't find glVertexAttribI4uiv: GL 3.x is not supported

UGUU couldn't find glVertexAttribIPointer: GL 3.x is not supported

Vendor: 'Intel'

Renderer: 'Mobile Intel(R) 4 Series Express Chipset Family'

Version: '2.1.0 - Build 8.15.10.2869'

Display Info: None

Screen sizes: virtual=(1920, 1080) physical=(1028, 578) drawable=(1028, 578)

Maximum texture size: 2048x2048

80, 800) drawable=(1280, 800)

Maximum texture size: 2048x2048

Screen sizes: virtual=(1920, 1080) physical=(1028, 576) drawable=(1028, 576)

that is the log i dont know how to fix it

Your error is almost the same as mine was. The issue is the faulting module ig4icd64.dll, which is the opengl driver for the Intel graphics processor. What I did was remove the old driver (mine was dated 2010) in programs and features then download and install the newest drivers for your video card. Worked for me.