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(2 edits) (+1)



Great little boss rush. Gets very hectic later on lol.

Love the balance of trying to dodge projectiles, shoot the boss and also clear up the environment.

The boss's phases are really cool and are balanced really well. Love the manner in which you've combined the boss's projectiles for each phase. Last phase feels unbalanced and is where I died the most lol. But either way, it is the last phase so I probably just need more practice on it.

I especially love how getting hit sorta acts like a bomb. Getting hit at the right time seems like a good speedrun strat tbh since you get a lot of good free hits on a boss as well lol.

My only qualm is that the sound effect for the boss shooting was way too high pitched for me lol.

All in all, really great entry here man

In all the playtesting, players have reported the last phase to definitely be crazy difficult but there was also a general positive feeling satisfaction through it all and they've all reported it being fun regardless.

Hence, despite it being a jam game, I kept the difficult of the last phase as is.

Point taken on the other pointers though!