Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Ah I see, so I absolutely have to make sure players don't "dread repeating a near-identical experience", at least until the very end game. "Teasing" that there will be exciting things at the very end game while offering almost nothing new to get there is poor design. I'll shift my focus towards that!