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I'm pleased to announce the release of 1x0ng version 0.6.
New changes in this version:

  • Level generator has been rewritten
  • Increased enemy speeds
  • Tracer trail length now varies by level
  • Fixed diagonal tracers getting stuck in rooms
  • Fixed redundant gates being added to some fortresses
  • Fixed several audio glitches
  • New crunchier death sound

I hope you enjoy this work-in-progress, and I welcome your feedback and opinions. Now that the basics are implemented, what remains is to improve the level generation and difficulty progression. I may also add some more enemies and even a boss or two :)