I'm pleased to announce the release of 1x0ng version 0.6.
New changes in this version:
- Level generator has been rewritten
- Increased enemy speeds
- Tracer trail length now varies by level
- Fixed diagonal tracers getting stuck in rooms
- Fixed redundant gates being added to some fortresses
- Fixed several audio glitches
- New crunchier death sound
I hope you enjoy this work-in-progress, and I welcome your feedback and opinions. Now that the basics are implemented, what remains is to improve the level generation and difficulty progression. I may also add some more enemies and even a boss or two :)