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Thanks for your reply, Mark!

Definitely, software version control systems were not very established back then lol.

Unfortunately, I have tried what you suggested, but there are not easily identifiable tags within the file except for "BB3D" and "_BSP" at the beginning of the file.

Since the amount of lights won't be very big (it's a small game for a compo), I think I'll just write their position, color and radius manually on a separate file and use that.

Great to see that you are active and I am really looking forward to see your future projects (although I assume they won't be related to Blitz/Monkey!).