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(+1)

Been playing through the most recent build and may have some suggestions:

  • Enemy hitboxes seem pretty small for how quickly things move around. Maybe increase them? Otherwise it can get pretty tricky to hit them.
  • Long-range enemies seem to attack too frequently and hit a bit too hard, especially since there isn't a consistent way of regaining health.

Elaborate more on “long-range enemies”. Do you mean any enemies aside from the Fodder units (the ones that run at you with knives), or ones more specific?

(+1)

Mainly the rapidfire guys seem like they track way too easily