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(2 edits) (+1)

Bug report + Suggestions: 

Sometimes, I don't have a cooldown for repositioning, meaning I can move the monsters infinetly. I don't know what causes it tho.

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The events between battles are great, but I believe when someone reads "Requires monster with 30+ strength" for the first time, they could get scared that they'd loose the monster. In general, I think the descriptions of items and event options should be slightly refined.

Also, when I played the game for the first time and saw the "Lasher", I wondered if there was an option to somehow play with the Lasher on your side.                                                     So what if, after defeating a strong enemy, you get the option to either:

- Purify the monster and have a weaker version of it on your side, maybe with some debuffs, as to balance it.

- Harness some of it's power, similar to blessings. For example, gaining 1/4 of the boss' strength and receiving a health debuff, or swapping your current attack with one from the boss.

Currently the only way to have an enemy on your side is to equip a void beacon, which summons 1 enemy to help you, though only the weakest ones.  Theres also a few items that replace your active ability with ones enemies have (The quiver, the holy book), which I do want to add more of those.  Ive def considered ways to get enemies on your team permanently but dont have any clear plans yet.  

also I think I tracked down that No Swap Cooldown, it was related to browsing the monsters in the compendium.