yeah, the last update was buggy as due to the change to 60fps so i've been taking a bit of extra time to fix glitches and add some cool new things, but hopefully its not far away now
which part is too hard? i've played so much it feels too easy to me now, but if you mean the last phase then i'm probably going to change all those missiles to defective green ones, so you can spin them away without hitting dingo
i will say the level 4 and 5 chase segments are getting a nerf, i totally forgot to slow down the lava based on deaths so i've fixed that, and the acid now goes even slower after 14 deaths rather than just slowing once down after 7
as far as difficulty options go, probably not going to happen, i've just finished adding an online time trial leaderboard where you can download other peoples ghosts to race against, so having everyone on a level playing field is important to me, at least for time trials
but outside time trials, you did inspire me to add a cheat code to set and keep the difficulty level at either max or minimum, so you can always spawn with 2 akus, get extra checkpoints, slower chases and higher chance to get lives from random crates
also added more speed tech, neutral slide spin and neutral slide jump, if you stop holding left/right after you slide but before you jump or spin you'll keep your slide speed rather than slowing down, so that should make time trials easier if you can master it because only dev times will be using it
btw you only need sapphire relics for 100% or gold for 101%, so don't stress, platinum and dev relics are just to flex