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I enjoy the aesthetic of the game setting around remembering one's past through puzzles. I liked how you incorporated a stale, down to earth setting into this theme which fits more into the idea of being in an unfamiliar place where everything seems bland and unrecognizable. I also enjoyed doing some of the puzzles and how each puzzles is very different from each other and also increasing difficulty with each puzzles. I do want to add on that I wish I could explore the zone a bit more and maybe not have puzzles in some rooms but just rooms or buildings that might have assets that would give clues as to who you are without doing puzzles.