Can't rate this because it looks like the version I had available to play was not the version you had done when the game jam submission period was over, but I have a couple suggestions that I think would improve what I played:
- Make sure the dialogue script matches what's being said. If the character says "I am afraid" then the on-screen dialogue should read "I'm afraid", no typos, etc.
- Name the language toggle after the target language (in the target language) i.e. "Castellano" when it's in English and then "English" (or handle language selection in a separate menu).
It looks neat, but it's hard to tell how many colors were used (just black and white, or also many shades of gray?).