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Can't rate this because it looks like the version I had available to play was not the version you had done when the game jam submission period was over, but I have a couple suggestions that I think would improve what I played:
- Make sure the dialogue script matches what's being said. If the character says "I am afraid" then the on-screen dialogue should read "I'm afraid", no typos, etc.

- Name the language toggle after the target language (in the target language) i.e. "Castellano" when it's in English and then "English" (or handle language selection in a separate menu).

It looks neat, but it's hard to tell how many colors were used (just black and white, or also many shades of gray?).

Yeah, I didn't know that I can't update the project during the gamejam, sorry for that!

Thanks for your suggestions! 

I will review each line of text and correct possible typos, also, thanks for the language toggle suggestion, I'll try that!

The game only uses two colors and the shaders do the rest, but as you say, it's hard to tell.

Did you like the gameplay? ^^