Amazing environments. Great enemy design. Fantastic sound design (and atmosphere all around). Fun little fourth wall breaking moments. Really actually gut wrenching, scream inducing scares. Combat was a bit stiff, but it felt appropriate for a survival/psychological horror, though at the same time ammunition might've been -too- plentiful.
The design of the shotgun was VERY interesting and subverting.
The apple puzzle was.. Kind of ridiculous. I don't know if I did something wrong or not, but the solution was completely nonsensical and took me the better part of half an hour to solve.
I really enjoyed the way the story was going.. until the end. I really feel like a lot of the loose ends were left COMPLETELY resolved, whether I was missing notes or not reading into things enough (I admittably didn't find tapes 1 or 3). And more importantly, I found the ending to be just.. Unsatisfying and boring.
When presented with what I figured was a morality choice at the end (though I'm not sure about whether or not this was a decision that would affect the ending), I chose what I figured was the good ending. And after a little bit more atmospheric tension, the game just ended. Kind of lamely at that, without any real gratification.
Again, I'm not sure if I missed anything that would've contributed to a more satisfying ending. But in the end, after all the pretty good game.. I just feel a little unfulfilled. :/
Nonetheless, great great game. The experience that lead me to the end was more than enough to make up for the ending, in my opinion. Had me really scared a LOT of times, although, frustrated a few times too. Amazingly made game.
Good job, Kira. <3