Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

visions and voices is the one craze game i have played, back when it was relatively new, although it didn't click with me then. looks like i've got a long overdue crazegame deep dive ahead of me. thanks for all the recs! (i'm a big slimes fan, too)

i'll take what you've said to heart, too, about puzzly tightness. i do appreciate it from time to time - what i think i'm really not interested in is trial and error solutions with a slim margin of error, and for me at least ocean OI dips into perilous guesswork more often than i'd like. i'm a little less interested in explicit reasoning than i am in building up intuition and managing risks, which feels really expressive to me in a way that i like. this is kinda what i arrived at after revisiting the 7th saga after atom OI and playing a bunch of nes DQ last year, both of which involve a lot of unpredictability and variation. cataphract moves a step toward embracing randomness (in kind of a 7th saga way, where things can always go south at the drop of a hat), but i'm hoping to more fully explore a sort of 'soft puzzle-solving' approach in a future title. (it occurs to me now that the piece where i try to dig into this a bit more isn't publicly visible right now, but if you're up for a long, messy read, check out this piece)