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(+1)

Beat the game on the first try with a bunch of cleavers and the stopwatch - I'm guessing I got pretty lucky.

Was a lot of fun though, some feed-back:

  • Text loaded way slower than I would have liked, maybe 15sec per dialog when I would have like <1
  • A lot of the interactions feel clunky at this stage

Some bugs:

  • Items end up in odd spots, like over the character or across the top of the screen at times (top of screen was exclusively from chests, I think)
  • The wheel spin event bounced back and forth after stopping and didn't let me claim my 'prize' (a curse) or progress
  • At one point I lost the 'End Turn' button, possibly when using the golden whetstone. A couple of other times it wouldn't respond until I interacted with something else

The way the chest drops its items is not a bug, it was in the game since the first time I played it. For enemy encounters and the shop it was changed, why it was changed is anyone's guess, but I do empathize with you.

I think Jaspel should make the chests' drops behave the same way as enemy encounters' drops and shops for the sake of consistency.

Hmm, it might not have loaded properly the first time - a second play through ran much smoother, though this time it failed to save. Still a bit slower than I'd like on dialog, but much better.