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Like most have said, the artstyle and execution of said artstyle is pretty incredible. I like the level design and the way you are using collisions with this unique perspective. The game didn't have much depth considering how quickly you can blaze through it and beat it without much challenge, but it's a surprisingly adorable and fun experience. Nice work!

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Yeah, the collisions were probably the hardest part to figure out and fine tune. I've had to go back and forth quite a bit with my artist, whom I had only told to "draw a level," and that "I'll figure the rest out." Probably not the best idea in hindsight, but I think it was the only way we could've finished this game on time. All the art in the game took about 80% of the dev time, so I couldn't really add much more.

Thanks for playing!

Quick edit: the collisions in the last level are actually fully 2D, while in the rest of the game every scene is three-dimensional, everything is mapped out with 3D colliders and rotated at a 45° angle.