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(1 edit) (+1)

i thought about adding a second ending for getting those last few kills but figured an alternate ending would be too weak compared to the current one without having some more time to work on it. that room before the end just serves as a distraction for the boss to disappear and set up the end sequence.

i planned on having a couple more enemy types and tile palettes for an upper and lower deck area, but between my inexperience with pixel art and having the balancing crisis that i think a lot of us had i cut scope quite a bit. not sure i'll get around to adding it all back but i'd at least like to add a linux build and speed up movement maybe 10% after the jam.

appreciate the thorough playthrough.