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Nice entry!

What did I like:

  • First of all I like the color palette. The palette itself is somehow unsettling which fits the mood of the story.
  • Showing the health as a leaf is a great idea
  • The story, although short is nice and unsettling as well. It really started to feel alien when the flesh in the inventory was mentioned. The moment he first mushrooms appeared I thought: holy hell, he's fighting hos friends! And it was logical since he wanted to rescue someone, so why being polite to the already damned. The end of the game then takes this to the max with a most twisted end. I like it! Good narration through images and short texts. By the way: I had to smile about the heading "Narration" above the narration ^^. It felt really comical.

What can be improved:

  • The fighting timing bug of course, that prevents the sprites from being showed when the character is too fast. Just make the character walk slower then or time the encounters differently or make sure it is always displayed in front of the player. Giving the player the opportunity to walk fast is nice but it should not be punished by missing sprites.
  • As a high level criticism the fighting menu could apply the style of the rest of the game which was done very nice by using the leaf as the health bar

Other than that I found it a bit short but a very nice experience and I really liked the story.

Good job!