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Thank you! The art took ages, so I'm glad you liked it :)
From a design standpoint, I think the moving mechanics I designed weren't limited enough, so it was harder for me to make good puzzles. Looking back at it now I think that all of the objects should have had different properties, so maybe the log could be placed on spikes without getting destroyed, and the cupcake could only be placed on the ground or something. Also I made half the levels at 2am since I had Easter commitments, which is why things like level 9 exist (I seriously don't know how I didn't see that). A combination of those 2 things made kinda bad levels, and to be honest I'm pretty disappointed with it.
Music really isn't my strongpoint, so I was surprised when I made something that was actually pretty good, and it seems that most people liked it ^^