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Great first submission. I loved the look, sound, and idea around the play although, admittingly- the controls were frustrating simply because of a lack of a mouse (aaarrghhhh trackpad! lol). This would be a good one in which allowing the option for the user to remap the controls would go a long way for accessibility.

Thanks for the input.

Remap the controls how? You said you used a trackpad, i'm not exactly sure what that is? I guess ill need to do a little research into what that is and how to incorporate it

If you play through a laptop, you likely have only a trackpad and no mouse- which is the touch surface square located on the center bottom. If you play on a Macbook, then it is also likely you have a trackpad that needs set up to specifically work with the right and left clicks and no extra buttons for clicking. For making art and doing other things that require a mouse specifically, you may plug in a mouse to the laptop and *voila* problem solved. I've noticed not many people do that though. From the accessibility section way down the bottom of the tips page (https://godotwildjam.com/about/#tips ), a way around this to enable more players to play a game properly is to have a setting screen that allows the user to re-map their controls. Allowing this doesn't just help for my specific issue, but for a variety of issues, that people may have with their technology or in life in general.