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The next feature on the list is a built-in video slicer. It’s not a guarantee but Unity has a video player that can seek and can transmit camera data to images, so what could possibly go wrong? Ha… hah… worst case scenario, I’ll dig out Ffmpeg and see what else can be done.

Thankfully Blender is very easy to convert videos in. You just pick the Video Editing layout on startup and drop a supported video format into the sequencer, then mess with one of the tabs to determine Start Frame, end frame, Framerate, and skip rate. Exporting to images is the default there. If that’s not going to work, other video editing software will usually support this feature as well.

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i can extract frames from a video with vlc. i'm gonna fiddle with it now.

Awesome! The format basically requires a number-integer with the same number of significant figures across all images, since most software will add the zeroes in on export. If that causes a problem for your extracted frames, the alternate method is as simple as bypassing a single line and I can get that into the UI some time tomorrow.