Huge thank you for your feedback!
Yeah, losing the weapon is the biggest trouble Player can get into, and it’s kinda semi-random. There will be a limited inventory a bit later - I’m still unsure how I want it though, but the idea to be able to store one (maybe only small) weapon is really cool, I like it, thank you!
I’m working on introducing a better feedback for player’s actions now - I already see it’s a big issue for most players. But it requires quite a big refactor: right now the “actions” were “pushed” just to make them work. One of the consequences is that to have a different action for Player character I had to use a “debug” action which doesn’t support visual feedback (and also prevents ability to have multiple different actions choices, e.g. heavy attack or quick attack). And also it will almost immediately add more diverse enemies attacks and traps mechanics. Hopefully I’ll be all fixed soon.