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(+1)

Thanks a lot for the regional format trick, it made this other game which did not work for me, Beneath Mournstead, work too. Will comment later on the game.

Thanks for persevering!

(+1)

This was fun.

I thought the game was overall a bit slow, I did not like the small steps, cooldowns could have bit slower or later weapons (or all weapons, enemies too) more lethal, recharging energy maybe faster ...

However multiple details reveal a good level of polish, the code you could miss is double-hinted (searching and typing codes was cool, anyway), the maps on the wall are definitely cool, there are the damage on the helmet and probably more things.

Good job.

Thanks for playing our game. The small steps are a good point. We already had the wall set from a different game we're working on which is why they weren't the classic large square. Later weapons were more powerful and used up more charge per shot but shot slower, but balancing was definitely something we only had one pass at. We had an Excel spreadsheet that I'll put on our DevLog that shows the numbers we balanced with. The recharging was a bit slow. We lowered it as we realized you could sit on the recharge station and have infinite ammo while firing! 

Thanks for picking up on the helmet damage texture and the minimaps. We were really pleased with these too.

We're glad you enjoyed it. Good luck in the jam!