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That was a great game. We had to change the game to use the NVidia GPU instead of Intel on our laptops using the NVidia Control Panel but when we did things went well. The gameplay was very smooth and we really had a sense we were progressing with the levelling up of the stats. The art style was very self-consistent and the variety in textures for the different walls was really nice to see. We could work out where we were on the map from the look and feel of room we were in. The enemy were all interesting to look at, very simple but effective sprites with a nice wibble shader. The variety of mechanics for upgrading your weapon with different attacks was nice. Levels, access codes, teleportation, all good stuff. The title matched the art style very well too - Nano Ruins. Well done, a great entry to the jam, this is a real gem. Now about the keyboard bindings...

(+1)

Thanks for the very nice comment and again for the help with finding the Intel chipset problem.