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Thanks a ton for the comment! I’m really glad you found the difficulty curve good, I was afraid the final boss would be too big of a spike. 

Glad the familiarity between bosses felt good: the bosses build on each other’s mechanics partially because I needed to save tokens in pico8, so re-using attacks (like shockwaves and whatnot) helped a ton with saving code space, glad it also worked design wise.

Thanks for playing, always glad to hear from you!