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(1 edit)

On the first floor, we were violent. Smash all the slimes!

The second floor showed cracks in that plan, and we started to weave around the enemies.

The third floor showed cracks in that plan, and it is where we succumbed to our foes. Couldn't quite kite it out, maybe if we were more thorough.

The movement engine was zippy and fun, and we enjoyed moving around the dungeon. The lighting from the troches and on to the enemies looked great, and some amount of catharsis is had just pressing up and whackin' something! Also quite liked the title screen animation.

Thank you. I probably put to many hours into making the torches. A miscalculation on time management on my part. Hope to improve that in future jams. The title screen animation was something I just came up with but I'm very pleased with how it turned out.