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Great visual design. The dithering effect on the lighting looks especially great.

I like the concept of having to return to the beginning of the dungeon after you get the thing.

It seems really hard to avoid taking damage from the skeletons. They move faster than you, and each skeleton takes several hits to defeat. Plus, it seems like you can't even sprint away if a bunch are hitting you at once. I tried several times, but I wasn't able to complete even one dungeon.

Having an indicator of how long the sprint potion lasted would have been nice.

Thank you for the feedback - much appreciated!

The trick is to constantly move and strafe around the skeletons - they are faster but have slower acceleration, so strafing, tapping sprint and hitting them to knock them back is the trick (The torch can also hit multiple enemies at once and does more damage, but leaves you more vulnerable.)

And yeah, having too many skeletons hitting you at once effectively stun locks you.

I will definitely keep these things in mind for future updates - Balance adjustments and difficulty options are in the to-do list :)