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Yeah, the truth is, we had some communication issues and many things that were supposed to be in the game, aren't in the final product like jumping feedback system (JFS), starting area at each level where you always see your character etc. Also we rushed a little with level design... So, this game was an organization chaos.
About jumping system, this one better fits the main vision of "remembering path", combined with JFS, you should be able to remember when and how long you push the space bar to complete level. But level design rush and lack of JFS did their job.
But thank you for the feedback <3