- I thought the length of each in-game day was perfect. It made it very stressful and made me feel like I had to keep moving to stay alive.
- The amount of time before your oxygen runs out was good. I think if it was any longer it would feel like a chore and if it was any shorter it would feel unfair.
- The controls were intuitive, it was a little hard at first to tell where I was shooting. I got a little confused with the events. I didn't understand at first the sound that was playing every so often was the events happening. I also didn't understand that I needed different items to interact with the fire and so forth. It also wasn't very clear when I could steer the ship. Maybe having a cooldown or something above it would be helpful. Also, I experienced a bug with the fire event. It spawned outside of the ship and there really wasn't anything I could do about it. It felt like I could also ignore the fire since I didn't take damage or feel like it affected my surroundings
- Honestly, the enemies were kind of easy for me. They didn't really feel like a threat.
- The drop rate was kind of low. I only got maybe one drop I think in my four or so encounters with them.
- I thought the game was fairly intuitive. Some things that might help would be the rest of the character animations, as well as a more clear idea of where my gun was pointing? It also might help to have like an empty slot or a prompt to tell the player that they need a specific item to do something. But I thought it felt really good and fun!
- On a scale of 1-10 for difficulty, I would say it was a 6ish. It felt mostly stressful to me with how much was going on and how fast the time moved.
Overall, I think it was pretty fun. Some things need some tweaking but nothing felt game-breaking. I like the different events, but I would try and give them some weight so it feels important to complete them sooner rather than later. But regardless, it's pretty fun, and I can't wait for the finished product!