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(+3)

Awesome game! Really a pleasure to play. Two bugs (I think) so far:

  1. Wands and potions trigger spike damage (but arrows don't, so it seems like any ranged things also shouldn't).
  2. Trading a relic for a "rarer item" resulted in a legendary gem. Probably relics should be considered the most rare, resulting in trading for a different relic in this interaction.

And two quality of life requests:

  1. Spike damage maybe should be more obvious when you're getting hit from it; I've accidentally killed myself a few times now with it, as I'm interacting with my inventory and focusing on the enemy when attacking.
  2. Playing as a mage is fun, but figuring out what items are connected to your mana is not. A little treatment to connected mana items when hovering mana-interactive items would go a long way to help!

I agree for the potions, but not the wands. The wands don't need another buff because, as is, they are excellent already. If, for the sake of realism, wands did not get affected by spikes anymore, I would propose to add an effect like Magic Protection that renders foes completely immune to wands as a trade-off. And, unlike dodge, the effect does not fade away as you attack, so everyone will have to wait 3 turns before they can harm any enemy using wands again.

The developers removed the rarity of Relics because of this misconception. In the game, every relic is treated as Legendary, but that does not mean Jaspel or anyone else in the devteam would want the relics to be obtainable from a trader or at all outside of boss battles.

I have nothing to say for the remainder of your comment, those are both good ideas that would go a long way making the game better if they were implemented.

Regarding your concerns about wands being already strong and therefore shouldn't be buffed anymore... I mean, bow builds are also super super strong. Just because they're (currently) strong doesn't mean their mechanics shouldn't be changed to make more sense.

Agreed that relics shouldn't be able to be "created" by a trader from a legendary item, but I do think being able to trade one relic for another would be reasonable. Or, if the devs would prefer otherwise, the next best would probably be to prevent them from being tradable entirely.