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Hey, I wanted to give in-depth feedback from my playtesting session. (1/2)
To answer your questions: 

1) The animation states are fine, they transition smoothly with no problems.

2) I got stuck early on in the tutorial part of the level, in between some rocks. This forced me to restart the game. (See pic below for reference). I also got stuck later during the wall-sliding tutorial section, where you had to jump over the spikes. I tried multiple times but couldn't jump over the spikes.


Now, some more in-depth critique. Here's some personal things I've noticed. (2/2)

  • The jumping mechanic could use work. It's way too floaty, it takes way too long to fall back to the ground after jumping.
  • The Gamepad doesn't work with the Pause Menu, except to open it.
  • I know it's not finished yet, but I can't tell which options in the Settings Menu the sliders are used for, since there's no text or icons attached to them.
  • The color of the UI buttons when they're hovered over could be made a bit darker, so it's more clearer which button's being selected at a time. 
  • I wish I could use the D-Pad to move as an option, and not just the Analog Stick.
  • I really like the character design of the player character and logo, great stuff :D

I really hope this feedback helps! The project is coming along nicely, keep up the great work :) 

Hi Zach, thanks for playing! We appreciate the feedback! Which build did you play? We have a fix for that issue of getting stuck in between those rocks, but I just wanna make sure that works. Also where did you get stuck during the wall slide tutorial, was it right at the entrance to the cave or further in?