Big fan of difficult platformers! The walljumping/wallsliding was very well done. I didn't like having spikes right after screen transitions, it made it easy to accidentally walk into a spike before I could really see anything. I felt the dash was hard to get used to but I think you guys made use of it well. Did you slip off of corners a lot during testing? How did you feel about that?
Thanks, glad you like it! Initially the collisionbox for the player was a square so the player wouldn't slip off corners for about 4-5 days of development. But then we changed it to the capsule shape. Just thought it would make getting up on platforms easier. Slipping off corners didn't happen that often. But inevitably it still did happen from time to time. I think slipping off corners is pretty cool tbo. Is that something that wasn't fun for you? The screen transitions your right shouldn't have had spikes right next to them. Should've found a way to mitigate that from happening. Appreciate the feedback!
Ohhh, I didn't think about how it makes getting up onto the platform easier as well. That's a good point. I didn't like being able to slip off, since it made some of the 1 block wide platforms hard to land on for me. I wasn't sure if I would have to be ready to save myself in case I slipped off or not.
If there was a zelda-like pause during screen transitions, I think that would be one way to solve the screen transition issue without having to change the level design.