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(+2)

Indeed, balancing difficulty is something very hard to do in game dev, I think that stats solution is good. Personally I prefer it than a set difficulty level because some bosses are easier than others (at least for me), so it adds that extra level of control.

About length, I do agree with you in the fact that bosses should have a longer health bar but sometimes it gets repetitive. I guess that is why some bosses have a second form (or at least a different set of skills after you hit them enough). But I have no idea on how you could even implement it in an rpg or if it would fit the story so this isn't good advice.

Ohh a vn, nice. Good to see you're getting the hang of it.

Good saturday too! Saturday? Oh wait, this was posted three days ago...

(+2)

Hi Oni :)

I think too that this choice given to a player is a good way  for a player to choose how they want to battle :)

Yes battles can be repetitive, boss battles too though for all of them I did a change of skills under a % of their health and for a few they have a second form, not all of them sadly.

Yes I am working on a VN too, just like Yumi's Dream I am no expert but trying my best, I do not know yet when it will be complete but obviously before Yumi's Dream will be complete.

ahaha yes it was Saturday when I posted 😊

Thank you so much for taking the time to give a feedback 😄