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(+1)

It's a shame that you couldn't reach the 3h limit, I really enjoyed your entry!

I love the sound effects, the background birds add a lot to the experience, and the wolves' damage sounds were kind of amusing (it reminded me to my friend's dog when he goes out ๐Ÿ˜‚)

A very enjoyable experience, but I have some details that could raise the bar even further:

  • I think that making the starting light when you place wood a little bit bigger would benefit the game (and this can be balanced making the increments add less light to compensate) ๐Ÿ˜ƒ
  • Once you get how to correctly play, the wolves aren't a menace anymore, maybe increasing the difficulty each night could make the game a more interesting experience ๐Ÿบ
  • Graphics wise, I love the artstyle, but I would make the colors get darker when it is night time ๐ŸŒ›
(+1)

Thank you! I finished the base mechanics in 3 hours (spawning, interaction, etc) but it was very boring, no graphics, and the controls were confusing. I couldn't stop tweaking things and figured since going over 3 hours disqualifies me anyway, might as well make the game more playable and go waaay over time :D

You caught me about the sounds. These are labrador retriever sounds because I couldn't find open source ones with wolves LOL

  • I'll take note of the lighting! Right now it's arithmetic scaling the radius based on the logs, but maybe it should be logarithmic..?
  • I wanted it to have an upgrade element at the end of each cycle, and for the enemies to  be stronger too, but alas... time... :(((
  • Also grateful for your lighting suggestions. It would've been great if the forest turns dusky before dark.

Glad to be helpful! ๐Ÿค—

(+1)

Polanski are you superhuman? How can you be making games so fast and still have time to give high-detail feedback to everyone? (I'm trying to rate as much as I can and see your helpful notes in all the games lol)

(+1)

Hahahaha, not a super human, just an indie dev with burning passion for game development! ๐Ÿ˜