Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Made stuff on a slide in post. Marzia mechanic related.

Basically: Distance and volume you can hear Marzia change depending on how fast she's currently going. Faster means more noise from a further distance.

Speeds:

  • Walk - Think Boi difficulty, only 1 wrong character, not looking at Marzia. She's stealthy as usual.
  • Pace - Think Boi difficulty, 6-8 wrong characters, looking at Marzia. Gives herself away slightly when moving at this pace at all.
  • Sprint - Think Boi difficulty, 18+ wrong characters, looking at Marzia. Can easily detect a mile away, especially looking down long hallways.

Picture Piece: Cuz y knot?


My partial attempt at making Marzia tolerable in language level. Specifically the "running down a long hallway and not having enough time to look away" situation. Doesn't necessarily mean you can always look away in time, just gives a better chance.

Don't know if there's a way to perfectly change noise radius and step volume based on precise numbers, not just intervals/levels. Or is this in the game already?

Other issues include: Marzia around corners late-game, soft-sounded door camping.