Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hey ๐Ÿ‘‹

Hmm. It's been a long minute since I looked at the code for Forgetful Loop, and I'm going to be busy for the next few weeks. But from running into a similar issue with MDay's settings code, I think this is my settings menu code displaying the resolution/fps incorrectly.

Essentially I think you can ignore it - Unity defaults to the highest refresh rate regardless of what you pick - it's my code rendering the lowest refresh rate (Sadly I'm unsure why Unity/my code does this ๐Ÿ˜)

Let me know if you do run into issues with the refresh rate being weird ๐Ÿ™‚ Sorry that I can't be more helpful right now.

(+1)

Hey, you are absolutely right! When I use Windows G to capture frame rate, it is indeed 60Hz. Thanks!