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(+3)

This was really well made and really did envelop me into the story and atmosphere of the game's world! The pixel graphics was very simple yet told a very intricate story as it went well with the story and the music and allowed the creepiness to shine through. (Video below if anyone's interested!)

The way how the days went by with enough to do as well as the part of the night where the player is shown the character sleeping creates an eerie contrast and accentuates the scare factor each night.

Everything was really well done and the story really does shine through with the fire deodorant being both a hilarious and great payoff! Even having a simple NPC to 'physically' talk to gives the break of flow the story needs, and it's just a really well rounded and crafted story with great tone and ambience in the game!

The only thing I would suggest to improve on would be the house's layout; it was all so cramped and though that does achieve that claustrophobic 'something is wrong' feeling', it becomes slightly frustrating during the chase scenes. The creature is too fast and the environment is too cramped, which doesn't allow for much manoeuvrability. So making the creature slower and the environment slightly larger (or at least the corridors) would help balance things out. 

Other than that, the way the choices are well baked into the story so that making a decision will change the ending that you might get through natural actions was well done! It felt organic and a great way to change the endings up. The art was really freaky and matched the tone of everything REALLY well, especially the window. I can't place my finger on it, but that was super freaky and such a simple scene. The music was subtly in the background but really added to the scenes, making creepy parts creepier and the 'normal' day parts more normal.

All in all, it was a great game and really well made and it was super fun to play! Congrats on making it, and good luck for future projects!