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Hey cheers! Let me run though the list you've made.


1. Omd and sanctum are our inspiration along with dungeon defenders.

2. Yeah this feature we worked on the most. Very time consuming to get it right.

3. The locomotion was the main reason we built this game. We had been working on this system for another game and figured we could use it here. Glad you like it.

4. No the music is royalty free.

Feedback.

1. We are working on a system for this atm. Not sure how it will work as we are testing still but it's being addressed.

2. The game is currently missing the weapon upgrade system. You purchase guns from the store, the quality is random. It's likely we will just offer two primary weapon slots. So shotguns, rifles, SMG, snipers, explosives, pistols. Maybe melee, likely not though.

3. Yes we need to tweek this, it's tied to the locomotion of the game so we need to make it way easier to interact and be more precise about it.

4. It's a hold over from our in development game for a sneak attack. It will be removed from HTC.

5. There will be a lot more variety in the store and zombies will actively attack barricades soon.

6. Right now if you make the path too long the zombies will find another easier path. It's not very clear or easy to follow. We will work on it.

7. That is an interesting idea. We could try it.

8. We have on paper 30 total towers/girl designs. Baseball girl, business girl, pyro girl, solider girl, ninja girl, mechanic girl, etc.

Thank you for the kind words! I will pass your praises onto the dev team!