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This was my final backback for my first game (the fluffy cotton was final boss reward, nothing was appealing but if I kept going I would have got rid of it using it as a consumable slot honestly).

I really liked the game! Not sure I would play it multiple times but it was really a lot of fun to figure out, and the backpack mechanic really give tough choices and let you feel clever by fiinding small optimization.

The cursed blade was my first legendary item so I took it cause it looked cool and I ended up never using the curse buff, but it still became core to my build because of the conductive property that allowed me more flexibility for the ring of doom and warrior's spellbook, which was essential because the glass bottle and dark whetstone were also asking for a really specific organizing.

In the end the build was both able to deal a ton of damage quickly to get rid of dangerous ennemies, and stall for a very long time while regaining health and keeping up with ennemy scaling by scaling faster defensively. Very powerful and fun to play and super rewarding to make.

I'm rambling a bit but point is this is exactly the kind of dynamic you want in a game like this so this is a great success!

I'll probably play it more once it fully releases. Mostly hoping for polishing (the game feels a tad clunky and slow at times) and things that make you want to play it again. Currently I don't feel like I'd get that much more out of multiples runs even if I'm slightly curious about other builds, I think it might be due to a lack of event and ennemy variety that makes it feel like you've seen everything after a single run.