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I personally think that city/village maps do not need contour lines because... well, it's just an uncommon combination - it's hard to find a settlement map with contours. But also there are some issues:

  • In MFCG there is no elevation data to build contour lines. I can generate that data separately and draw the contours under the rest of the map. This would work with maps without water I guess, but not when there is a river or a coast. It is possible of course to generate elevation data "compatible" with existing water bodies, but it's more complicated.
  • In Village Generator there is already elevation data it's visualized using hachures. I can use that data to draw contours, but honestly I just think hachures are a better match for "cartoonish" style of this generator. Actually, I tried to draw "imperfect" contours there. Maybe I'll try to do it properly to check how it looks.
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Thanks very much for your reply. I was thinking that it was as simple as matching them to the road lines and then moving "out in a certain direction" but that shows my naïveté, I think!  If you do come up with something, that would be awesome.

Oh, and one more thing came to mind as I was having a play the other day. What would it take to add a "forest option"? In other words a green expanse outside the city environs proper (perhaps with the option of 'partial' ( self contained forest on the map) or "full" a forest that encompasses the background space around a settlement? It could simply be another color, no need for tree symbols or anything but have a "foresty" edge to it ... again, am I asking a bit much? Ideally, if it could be "populated" with your tree symbols - a bunch of them - I think it would look fantastic.

Love your work. Thanks again.

Yeah, I mentioned that in one of my posts:

...This may change if I decide to implement something like groves after all. I used to argue that woods tightly surrounding a city are historically unrealistic, but for fantasy settlements this argument is irrelevant, so woods are not off the table.