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Seems nice, but I still found few bugs that are a little weird. Namely:

  • Player collides with bullets, so if you are running backwards and shooting, bullets stop at your face. In Unity exists collision matrix with can easily allow you to disable player bullets to hit his face.
  • Enemies shoot at player, but don't seem to correct their vertical angle, aka if enemy is to high, he will aim above the player.
  • Yellow guys can push player outside of invisible walls.