I wanted to share some Ideas that I had that I thought you may like.
Scenario1: (Play dice with the bison too many times, and become permanently stuck with a pussy for the rest of the game. [secret ending with bison-deer baby] Allow players to cheat at dice. Tie results in perma gender swap for both, virginity preserved though.)
Scenario2:(More things for the raccoon to do: Spy on great evil to gain info, Steal artifact from cottage as part of a completionist virgin run, steal from the alchemist to learn how to make the sleeping draft/ mind control potion to use evil, or henchmen[perhaps a truth potion to use on that gazelle, or water dragon in the plane of pleasure.] The many treasures you encounter could also be used on the raccoon in exchange for his services.)
Scenario3:(Bug the wizard too much and he turns you into a feral. Lasts 30 moves, and provides unique encounter opportunities, and stealth operations. No one suspects the feral!)
Scenario4:(The ground seed also functions as a Viagra. Accidentally give it to the dragon during an encounter, and get stuck. Have to go on hilarious side quest to fix it.)
Scenario5:(on the 3rd level of the temple of pleasure, avoid sex in the scenario 3 times, and anger the 3 headed dragon into giving away his plans, or have something happen with the amulet that makes him react.)
Scenario6:(Each map tile has a direction to go, and another tile that is associated with that direction. It would be interesting to have duplicate tiles that lead to secret places. For instance. Start at the temple, go north, hit regular tile. Go West, North, East, land on tile that going South leads to the temple, but going north leads to secret encounter [traveler with unique artifact item, or perhaps mill-wife's husband, opportunity to tell about artifact, and enact revenge on wife, perhaps learn how to use artifact.])