Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Furventure Games

20
Posts
309
Followers
1
Following
A member registered May 30, 2020 · View creator page →

Creator of

Recent community posts

I'm glad to hear you enjoyed it!!

It is indeed possible to get to the druids as a virgin! It sounds like there are some ways to get into the plane of pleasure that you have not yet found. There is an entrance to the south in the long grasses, and far to the north-west, in the forest. Another easy way to get into the plane of pleasure is with the wizard's stone table, there are a couple of number combinations that work - think 3 numbers that could be associated with the content in this game. If you need any more hints, just ask :)

Certainly! You're not the only one to have trouble here, it's definitely the hardest area of the game, so I'll just post most of the solution here. Spoilers if you want to try to solve the time loop village without help ~

To complete it, you have to find the sequence of events to get everything done without any wasted actions. 

You need to start by sleeping with the bird and taking a feather. 

Then, sleep with the sheep and learn what she likes. You're done with the main part of the town after that, and you can hike to the next area.

Immediately give the charm maker the information on how to satisfy the sheep, otherwise the sheep will come over, and the maker will be busy.

Visit the mare after, and grab a bit of her hair without revealing what you know of her.

There is a step now to do in the woods, although your character will not know to do it until you have attempted the ending once.

You can return to the charm maker now that he is satisfied with his encounter with the sheep, and he will make you a charm.

Now you need to go back to the mare, but her mother is there. Trade the feather she was eager to get for the ceremony with her, and seduce her, so she will let you in. Once you're done with her, equip the charm and go to the mare. You can now confront her properly.

After that, you can hike back to the village proper, and find a use for the key. I won't spoil the ending :)

There is no way to download these games to play offline, I'm afraid! itch.io just forced us to have a downloadable link in order to properly show. You can play these games on Discord via our server or by adding a bot to your own server. Or you can play via the messaging app Telegram with the link in the description. Or you can play on our website https://furrytextadventures.com/play
Discord and Telegram have android apps, and our website works on mobile as well :)

I like those ideas! Scenario 4 and 5 I especially like. You have started to make me think it might be more worthwhile to add more interactions, more scenes, more interwoven details, rather than expanding the world out into a new location as was currently planned for the future of Deer's Journey. I shall have to have a think on this.

Ah yeah, the three headed beast and the overarching evil was more of a setup for future development on the game, so there is something to get into rather than just a hard ending. We could probably make that a bit more obvious in some ways, so it's clear there isn't much else to do with that at the moment. 

Haha sorry you spend so long searching the grasslands! It is the curse of these open-world text games. It was meant to be somewhat reminisint of the old school adventure games, like kings quest. But with that comes the frustrating bits as well, like trying to figure out if you've gone everywhere you need to go.

There is no more to the armadillo or the dog, unfortunately. Not yet anyway, those are just little extra things we sprinkle in to fill up the space.

In the third level of the plain of pleasure, there is a set sequence of things you must do with the males, in order to keep them in line and not let it devolve into a mad orgy. If you figure that out, you should have the option to claim the chieftain.

Hello! Thanks for the feedback!


It's not possible to complete the druids without them succumbing to the evil, although there are two distinct endings, if you managed to get to them and remain a virgin. This ties into the medallion as well. The medallion also allows you to enter any level of the plane of pleasure at will once in there.

I think you're right, the lizard should have some dialogue if you present her the medallion, that makes a lot of sense. I'll look to add that in.

Enlisting the raccoons help ties in with the visit to the dragon in his cave. If you explore the dragons cave, you should find something the raccoon can help you with later on.

There are a few different things going on with the dragon endings. I believe either leaving him trapped in the ravine, or returning after trapping him and setting him free are the 2 main ones, if I recall correctly. As for the bunny, I think you might be slightly mixing up the mouse with the bunny - the achievement 'Buns Hon' is for choosing the bunny druid when given the option of which one you'd like to claim. The 'A Rodent's Deal' achievement is for gathering all his leaves, letting him ensnare you, then at the end of the game choosing the 'You know a powerful alchemist' option.


If you want any other info, just ask! We love getting feedback from players :)

Ah, there is a badger around in the north-west side of the map who may give you the answer to that!

Thanks for the kind words! And if you need any help with any of the puzzles, do feel free to ask us :)

I'd explore around the lake, there is an Otter around that might help you out :)

I upload all the commissioned art to my furaffinity gallery, so you can view them all there :) You'll need an account to see the nsfw pieces though https://www.furaffinity.net/gallery/taldrin/

We are, yes! It's been a long time since we've released anything new, but we've been developing a massive overhaul to Deer's Journey. It's currently over twice as big as Arral and the live version of Deer's Journey combined. We are aiming to release it within the next couple of months!

A good question, we have had offline versions requested before. It's definitely something we want to get too, it's just finding the time whilst also keeping everything up and running and also developing the games. When Deer's Journey is updated (sometime in the next few months), we'll take some time to focus on the software side of things and making offline versions may be something we can do then :)

Hello! Thanks for the interest! We update Patreon once a month, but that is for Patreons only currently. We'll update Itch & Twitter when we are ready to release something new, but our Trello is also public if you want to see what is actively being worked on right now :) https://trello.com/b/sg5i7qVL/furventure-games

We have nearly finished some major updates to Deer's Journey, then we shall be starting on Arral chapter 2!

Yay! Good to hear you've enjoyed the games! We're half way through doing a large update to Deer's Journey, and I think having a map is a great idea. We'll definitely be looking at doing that :)

Hmm that is interesting. I haven't been able to see this issue myself - if it continues, it'd be super helpful if you could pm me your website 'player code' so I can have a quick play around (if you're okay with that of course!) and see if I can figure out what's slowing down there.

That's awesome! We're glad you're enjoying the games, and thanks for leaving a comment :) 

We do post related artworks and new game releases to FA already! We are on the lookout for new platforms though as getting the games out there and known is something we are not very good at.

Ah thanks for the info, I suspect the slow-down is due to the number of messages on the web page. Does refreshing the page fix the issue? Have just made a change to delete old messages so hopefully it won't be as much a problem now :)

Thank you, and we're really glad you've enjoyed them!

Ahhh okay I see. Another rule was transcribed incorrectly - it should be lowest acidity first when there is more than 1 of the same type of ingredient, but the book states it the other way round. Those three ingredients are correct however. Apologies, the 2 things to be made are randomly picked from a larger list and it seems you got the only one that uses this rule!

Ah, I think what may have been going wonky here was a rule that was put into the game but had not been added to the herbalists notes, which stated that wards had to be made with leaf first, followed by liquid then powder. Thanks for pointing this out, it's now been fixed :)

Hello, and thanks for playing Arral!

Ah yes, the herbalists puzzle was our first attempt to make more of a direct puzzle in one of our games, something akin to a Nancy Drew game. As you probably found though it is pretty obfuscated to the point where it isn't majorly fun, so props to you for giving it a go!

The Luck\Warmth Ward's additional ingredients can be a powder. The rule of ward means it must contain 1 leaf in addition to golden flower, the rule of luck means it most have exactly 8 affinity, and the rule of warmth means it must have 3 acidity and use at least 3 total ingredients.