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Cassie-Ann, in its current state, is a good foundation for a spook game. The almost complete silence gives a bit more oomph to the jumpscare when it happens suddenly, and the low visibility also adds to the creep factor of everything. That said, I felt like I was either doing something wrong or the game somehow just didn't have the items in it. After multiple attempts, I was unable to collect or even SEE any items and rapidly lost immersion wandering around searching.

Issues aside, good job, dev. You have a lot of good elements in place, so I'm curious what will come of this as you work on it.

Spent some time playing it after the video and managed to get five items, but that was after three tries in forty-five minutes.  Immersion was totally lost by that point and it was all about figuring out the item spawn locations...which were super difficult to spot when they seemed random. Pretty sure I looked directly at some spots more than once, then found the item there later.