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Some comments + bug report :

+ : Quite some content : upgrades, secrets, worlds, and cool variety of mechanics, story that wraps up everything together and npc conversations that allows to drop the tension.

- : The mechanics could have been more exploited for secrets / puzzles :

1. The content to resolve them is always in the same room, but for example, there could have been a puzzle that requires to throw the corpse of a bot that we killed in the previous room (Even if the corpse could be lost, players use to play a level multiple time for secret hunting)

2. Dash attacks allow the player to move a bit further, which could have been used for quite a few puzzles, but it's never the case

- : It seems to be greedy on performances despite being a 2d platformer...


I got this bug in purple dimension, tolmekia palace (playing in French), I think it's around mid-stage : I triggered the alarm while I was outside the enclosure, so the doors locked me outside (see picture)