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Thanks for playing and the comments!  JamesOliverMusic made all the music specifically for this game (technically Wooly Wombat was made for an earlier one we never released, so that is just a remix).  I'll be sure to pass along the compliments!

Infinite acceleration (setting velocity.x = input.x, or button press = instantly fullspeed) was a design choice.  So it plays like Mega Man (infinite acceleration) instead of Super Meat Boy (ridiculously high acceleration, so you reach top speed quickly but it takes time to get there).  On precision platformers I always prefer infinite acceleration because I think it gives more control.  To each his own though!  

I did 1-bit art for my past couple games.  I'm so over it.  I've graduated on to 2-bit art now (there is blue in there also!)  :P

Thanks for the comments!