Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(4 edits)
Hey !
This alpha is really promising and although I can't help you on Patreon, I would like to at least make myself useful by giving my opinion as a player.
Admittedly, the lack of content (both in the game and for sex) is quite obvious but it's only alpha 0.1 so it's not a problem and understandable.
I find it refreshing that Tera has specials attacks using money, it's fun!
On the other hand, Septim is the worst of the group in my opinion, he is the least powerful, both in strength and in magic, and especially in HP. But maybe it's intentional, there must be a weak link after all I imagine.
As for the quests, I have been lost with the old man and the tree with the spirit. I was able to do it yes but it was a real maze. Or maybe I misread, I'm French so my English isn't perfect either. All that to say that a quest journal would be most acceptable if possible.
And a map! The game is going to be big, isn't it? It will be practical for the player so as not to lose it. Afterwards, you shouldn't take the player by the hand too muche either and lengthen the life of a quest with a badly dosed difficulty, the best I think is to give a clear indication to the player without being precise. For example by giving a claire landmark, then a more strange indication (Ex: "To the giant tree in the Forest of X, walk toward the rising sun to find your due". To say to go to a large tree that is easy to identify in a named location then to go east).
Here are my first impressions, sorry if it was too long to read but this game has so much potential that I would really like to help. Good luck and take your time!

Not too long at all, I really appreciate the feedback.

Here is my overly long response!

Yeah, the world is very sparse at the moment. Originally in the script, this was meant to be a large open area, with all of the quests being entirely optional. This is why the grove was so hard to find, and the killing bears quest was a bit overly long for what it needed to be (I already added an option to end it early for people who would rather do that.) But yeah, there is no reason the summoning quest needs to take place in a maze, when the berry one already does. So I'll shrink that down for you. ;)

I'll try to keep clarity in mind in the future, but I think that quest will be largely fine once I've toned down the maze elements. I did buy the Visustella quest log plugin, but at the moment, that is a bit of a luxury feature I haven't touched as of yet.

As for Septim being the weakest member of the party, that is very much intentional. The idea is that you will get the ability to boost him in the finished game through various means. You can also only have one companion with you in the cities, which is meant to make you feel more exposed and cautious when dealing with the various factions there. It also allows each companion's personality to shine better if they are allowed to be the sole focus during individual segments. But I will tweak him a little until then!

That being said, he is still weaker than I would have liked. It always gives you about 50% TP when testing battles in RPG maker. This meant when I was testing the game, Septim could always open his turn by enchanting Tera or Celine's weapons for greater effects.

I don't think I ever did that in this game build. XD So I'll lower the cost of those.

While editing Septim's abilities, I also see that his earth abilities use the lightning description. XD

That will be fixed in the next update.