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I cannot believe I don't even know how to make a fire with a dry branch, rock, and knife/steel.  I would never survive in the wilderness.  Hint?

I absolutely love your games, sir.

You've got the right idea, but you're missing one vital item. If you examined the troll, you would have noticed that he's wearing a pouch, but he won't let you take it. He's bigger and stronger than you, so you can't fight him. Once you get past the troll, he'll have his back to you. You can then take advantage of the situation and throw something heavy at him to knock him out.

Thank you for the kind comment. I'm glad you like them.

Thank you, Garry.

How did I not think that?!  I originally did the deed before (in front of him), but he told me to stop playing around or something...  I just didn't think of doing it behind his back.

Man, I really hope this is a long game, as in it'll take days, even weeks to finish (think back to Masquerade, Sherwood Forest, Scott Adams etc.).  Anyway this game really brings me back when graphic adv games were IT, and I am loving every second of this!  Thanks so much!

Sorry to disappoint you, but it's only a small game. This was my first Adventuron game and I only had two weeks to write it (although that was later extended to three weeks).

If you like a bigger game with graphics, you might enjoy 'The Witch's Apprentice' and 'Santa's Trainee Elf'. They both have some nice puzzles ranging from easy to medium, or maybe hard, depending on your experience.

For a longer game with a Scott Adams' feel, I really like 'Igor's Quest'. This was restricted to two-word input, two-word responses (which made it really hard to write) and no graphics, but it has some great puzzles oriented around word play.

If you don't mind playing a text-only game, a couple of longer games that you might like are 'Acid Rain' (for something with a bit of an old-school feel and mostly easy puzzles) and 'Captain Cutter's Treasure' (for something with a rich story and some devious puzzles).