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Thanks for the feedback! I am glad you liked it. 

I am also aware that the puzzle design could use more work. It's hard to keep a good balance on having engaging puzzles while trying not to make it too tedious to drive.  

If I make more levels I'll try to get more creative.

Yeah, there's where the Game Flow Theory comes into the picture. If you do it right, then your game could be placed on the top charts for sure.