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Had a fun time learning how the game functioned.  The tutorial on fancy moves was a bit ambiguous but decoding it added to the things to discover. After getting to grips with the system I found that winning seemed like something I had a positive influence on 'cause I got a high streak pretty quickly. (But perhaps that's because the AI wastes time on healing when I attack every turn.)

The UI was helpful and contained all the information I needed in a fight.  But I definitely had problems with being able to take in the options.  I'm sure if it was a turn based game I would sit for five minutes at a time working out the probabilities for a favourable outcome for each move based on the opponents possible combos and my own; so having the timer to keep me moving was overall quite nice, but I think I would've liked at least 1 more second. 

Understanding the current chain of combos could do with slightly nicer feedback though.  Some animation of the relevant part of the diagram causing the appropriate move to animate down to the bottom to join the queue as you get hit would really clarify why things were happening.  Sometimes I wouldn't realise a 2nd combo was happening, and sometimes I wouldn't realise that I'd missed my turn because I was waiting for the combos to finish resolving but they'd already finished a while ago.  In general I did really like the combo system though, and it added fun depth to the combat.

Getting outfit changes was a nice way to see the progression of your characters, but also serves to make you attached to them because they have unique visible progression, and it isn't just a high score of how many people they've killed.

Also the music reminded me of Gatherers. Which I thought might be interesting for you to hear.

Post jam will meet your needs time wise. Starts out slow and gets faster with burden. It's interesting.