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Topic for the next Jam Sticky

A topic by Taylor Lane created Mar 30, 2022 Views: 346 Replies: 30
Viewing posts 1 to 6
HostSubmitted(+1)

I am going to have another game jam in the near-ish future. 

Do you have any suggestions for what topic it should have? 

what if we do a setting anthology book with an index to adapt it to as many OSR Systems as possible?

HostSubmitted

So, I've seen this sort of suggestion come up a lot.

The issue is that it requires a strong editorial voice, quality control, and multiple revisions for everyone (as well as sometimes just telling people 'no') to maintain any sort of coherence, tone, or even basic compatibility or respect for canon.

This is not only a lot of work that I would have to do, but would also probably require that I piss people off in the process. I would rather not!

what if we did the reverse then and made an open-source system with forks for variants for specific types of games or we did what we did this time but did it with a bend towards a satellite tabletop genre like wargaming or card games?

HostSubmitted

can you explain the first idea a bit more? I'm not sure what you mean

we make the base for a system and have people submit expansions that are compatible with it to complete the system, each one tagged with its purpose/function is and what type of style of system it is intended for, so someone could mix and match them to make a complete system

HostSubmitted

so I just put out a game and then everyone makes supplements for it? Sounds like a win for me, but also like it could annoy some people 

Submitted

Could be fun.

Having new rules to work with could provide those rules with content - which could help kickstart that game.

The question is do you want to make a game I guess.

HostSubmitted(+1)

I'm making like 4 of them right now. 

I'd be willing to help out if you are up for it?

Submitted(+1)

What about the mirror image of this one? Write your own OSR game, maybe stipulating that the theme be something other than medieval fantasy. You could in principle do it just by taking one of the OGL games, copying and pasting the OGL text and then putting in your own modifications.

HostSubmitted

Hmm. Yeah, okay. Do you (or anyone else) have any other stipulations for how the games would have to be? 

Submitted

Do you mean genre of the base game - or the supplemental submissions?

HostSubmitted

Not neccessarily either 

Submitted

No, I think you have a more than good enough handle on design - taking those base rules and applying your flourish would be awesome!

Submitted(+1)

Hmm. Not sure. You could maybe stipulate that the games can't use some common mechanic -- hit points, for example -- or that it has to use some uncommon mechanic, like playing cards.

(2 edits) (+1)

Unfortunately I missed this one! Would love to participate in a future one though. How about having participants submit something on traps, puzzles, riddles, and other similar dungeon obstacles that aren't just monsters? Or even just have submissions on adventures that primarily geared towards players overcoming those sort of obstacles?

HostSubmitted(+1)

Could be too specific, is my fear.

Submitted

Nah, it is too broad!

Traps and puzzles are very vast, riddles less so.


I would love a big old trap jam - or a puzzle jam.

Maybe a good jam would be a megadungon, and each participant signs up - and then each person is assigned a room/rooms - depending on how many participate/how many rooms you think make a megadungeon.

Submitted

For the fall, I think a horror/monster theme would be a great fit for October.  If it wasn't back to back, I'd like to see comedy/silliness as an April theme.  Summer, would make a good theme; deserts, storms, heat waves, weather related stuff.. 

HostSubmitted

Yeah, hmm, anything related to a wilderness exploration subsystem

Submitted

Biomes - survival - all get shunted too often, could be a interesting thing.


Would it still be OSR?

HostSubmitted

Yeah, unless you think it shouldn't be? 

Submitted

No, that would be good - I like OSR!

Submitted

Something with poetry - or word restrictions.

Like not using "e" - Or sentence length requirements - or maybe just overall word/character count limit.

Maybe a page limit.


Alternately - focus on the format of the book, create a template for a Booklet, or a folding brochure, then distribute that and the jam's goal is to work around that media/form.


Essentially, I think a creative limitation or restriction might induce some really creative work, and also makes a cohesive theme that is visual/distinctive.

HostSubmitted

I think that a page limit could be a very good idea. 

Submitted

To riff on that, extend poem to sonnets and stanzas, make it about monsters, magic, and places that are tied to the lyrical.

HostSubmitted

I'm probably not going to do that, because I've never seen a game that worked like that while definitely being playable. I could be convinced to change my mind if you could show me counter-examples.

Submitted

I think it could work fine as a surface level thing.

So like a name, poem of some kind, description , art, statblocks.

Just poems are a little hard to use - though maybe poems about pre-existing creatures could be interesting.

"Ode to Fiend Folio"

Or "Monster Manual Haiku"

Submitted(+1)

Oh, I wasn't thinking of game mechanics.  Just using that as a theme for OSR contributions.  Taverns noted for the bard competitions, singing monsters, a big bad that can only be dispelled via poem or song, music related spells and magical items.

Submitted

Those are poems.

I Think it more interesting to attempt to describe magic monsters and places with poetry, but maybe that is too broad/boring.

I just like the idea of constraints - and poetry has rules and constraints.

A book of poems, each one describing a creature - and stats - that would be a great way to make descriptions interesting, and evocative, and maybe more open to interpretation than a usual creature book.

Maybe your idea could work for a setting - bards and such. When I think of riddle and songs in conjunction with d&d, I always think of the Hobbit - and in Middle Earth riddles and songs seem to be part of it on a deep level.