Alright, so there is so much to talk about… and went overboard for sure… but it is too late for that.
First off, You have outdone any expectation of visual novels I had so far! Horniness is part of the living world and for us feels completely intimate, but nature doesn’t care. Telling that it is part of their culture is interesting, yet there is little lingers of intimacy when we talk about exposure. But let’s get this out for now, and focus on the whole structure.
Creating a world, living beings and giving them character is hard enough, yet you did it swiftly. I love the playful demeanor of the canine structure and their ¨abilities¨ Which it makes sense why a human can understand canines/human like language. Yet! There is so much dept in every nook and cranny, I have played for around 50 hours now. Boy o Boy, it is full of lore.
Lore and world building in a single space adds a controlled environment, and for this reason it was a wonderful journey. To tell the truth, I wished more drawings on some areas, but even without them, the description of each area was enough to bring imagination into the reader.
For the people who are reading: Luke is the name of our main character, he lives in a world of despair, and he seems to be the only human in a pack of dogs. Due to the nature of people, it is hard to fully get a friendship between both factions. The Canine, they go by their instincts yet have the friendliness equals to a dog in real life.
Overall, let me say what I think in each category so far:
Art Design: It is done what only needs to be done! I did see some little details, even background characters reacting to The Main Characters actions. Sometimes funny, Other times confusing, but it worked.
Music: It does its purpose, and conveys emotion when it is needed. I can say that even I was enjoying them while playing. Sometimes songs lent to distract from the story, but not in this case.
Narrative: World building, Story telling, Mood, Actions, Feelings, scenario, even conversations entered naturally when starting. The world opens slow enough, so you can start understanding the whole scenario. I was crying, laughing, even feeling the anger of the main character.
Sadly, I was blinded for anything of my path, I choose the wreckless route and ended dying with my friend from choosing what humans normally would do.
Now I’m adding this new category to my review since there is an ending
Endings: So far there is only one and is Burry as our main controlling point. The character itself is a charming fellow, with a tragic backstory, I can’t say much or else I will spoil the content. This character has a fascinating relation with our main character known as Luke. Many of the 4 main character guiding Luke show to have at one point fallen in lust. But our character doesn’t remember the most meaningful moment he had with them until chaos arrives, he will remember and know more later when danger arrives.
Burry, is a wonderful character showing what a coin is like, it has two sides but one of them is stuck with his past and his true nature, the other side shows his true nature also but in kind. He changed thanks to Luke, and every character so far share that feeling.
World Building: Due to the nature of the world and its characters, they have MANA, a true wonder of fantasy for sure. MANA is explained and is remarkable to have a full gasp of the basics in the world. The land around said world is a desert of snow, with a structure known as shelter. It is a human invention, but we do not know its full capacity yet.
My opinion: I had my own laughs, sadness, anger even horniness shared in the journey. I grew fond of some characters and fully understood their points of view after tinkering with their stories. So far, it is a Game I Do recommend trying. It does not jump directly to lust, but it is part of its structure.
My problem so far was Alon our 4th wall breaker. Talks to us, and we do have 2 little affairs with him, which is nice. He critiques us in our endings, many of which are because of a lack of understanding of the situation or literally a fast pace press of ¨catch¨ button. I do not hate him at all in the contrary I enjoy his demeanor, but. Kinda wish we had a little more talk.
My concern with the plot. It is really short. To be honest, the whole scenario is done in a single day! And I do not mean day in real life, I mean in game. It was only a single issue solved in a single day. Which to be honest doesn’t feel romantic, if it is supposed to be. Even if it is not romantic, the whole ordeal it is done in a day, and lefts a lot of potential of getting more personal or even friendlier with the characters.
But it doesn’t change at all, my opinion is a wonderful game and a lot of time put into it. And is a journey to be enjoyed and cherished.(I might have done more nonsense writing than a review, to be honest…)